Eeking out a Living
May 2, 2009
So, having traversed, as I always do on Fridays, to my local gaming store, I played a new game, and have decided to officially announce a new Gamer Terminology. That is “Eeking.” What is eeking? Let me explain no no few words.
Last night I played a game I’ve been wanting to play for some time called Khronos. 
the purpose of the game is you take you two time travelers between the Age of Might, the Age of Faith and the Age of Reason. In those time periods you spend your cards and cash to build small, medium or large buildings that are Castles, Cathedrals or civic buildings.
The thing is, to travel back in time takes money, and having buildings to your name makes money. If you build something in the age of Might is automatically exists in the future. But if you build in the past over where something else will be in the future, it makes the piece that was there cease to exist. Sounds fun huh? The goal of the game is to have money. It takes money to make money, thus, at the end of the game you don’t have a lot of money. Thus, you must “eek out a living.”
Two games I have mentioned before, Agricola and Shadows over Camelot help to portray this “eeking” as well. At the end of the game of Agricola, having worked hard to feed your family, you score your points based on all you accomplished. The thing is, you will have accomplished little since you have to feed you family. Thus, you “eeked” out a living. In Shadows Over Camelot you all work together to attempt to hold the tides of darkness at bay. “Tides” of darkness is a good representation, because it is like holding back water with nothing but a trowel. You work and work and work as darkness continues to close in on you, thus forcing you to “eek” along.
I’ve begun using this word as a descriptive of games when I talk to others, saying, “Yeah, Khronos was very Eeking.” And you should too.
-Game Gorilla out
