Pandemic
March 8, 2009
Well, another new game under the belt. Went up to my game shop again. (Actually, went up to my tea shop to write for three hours, THEN went over to game store.)
Walked up to an about to start game of Pandemic
. Good game. I’ve heard a lot about this one. It is a co-op in which you win, or die trying.
You each play a different character, such as the dispatcher, who sacrifices his moves to do a little himself. Or the Researcher, who can move cards from other players easier. Or the Medic, whom I played, who is basically Jesus. He walks in and heals more stuff than more. Once a cure is found basically, he walks through the sick and wounded are miraculously healed by his shadow touching them. (the two roles we didn’t have playing where the Foreman who can get research labs set up quicker, and the scientist who finds cures faster.)
What might happen though, if an outbreak. If these occur, not only is there a major outbreak somewhere new, but all the places that have already had outbreaks will likely escalate. And if the viruses rise in a city above the third degree, then every surrounding city becomes infected just a little bit more.
So you better keep all of the major outbreaks down, while still trying to find a cure for what is about to go global.
The game is highly replayable, mostly because of you who is playing with you. Some people could glory hog and try to combat things on their own, which might be okay, but it leaves the rest of you with three other viruses you must fight. You could all concentrate on eliminating one right at the beginning, but the other three could be very strong by then, and you’d be near losing by doing that. You could each separately try to combat a single disease. This also might not work. In the end, you have to cooperate. Also, very hard.
In conclusion, a very good intuitive game. Good co-op, with high danger and panic. If you have someone who has played before, this will help, but it shouldn’t take too long for you to figure it out.
Happy Gaming!
Game Gorilla 
Twilight Imperium Update and Other Stuff
March 8, 2009
I know, I know, I know. I promised long ago that I was going to finish this review, telling you, the gamer, how to run a decent game of Twilight Imperium. Well, I’m currently working on a project that will 1-up that. In the next couple of week I will be
filming and editing a video of how to Twilight Imperium. So, do not fret, it is going to happen very soon. I’ll also be running an all-nighter of it this next week end, so that is going to help.
As I mentioned last time, I do have a second blog too, over at http://mondayshero.wordpress.com. Feel free to check it out, as it will include my less gamer related works, and just plain random fun.
This weekend I played a couple of gams, including on Friday Ticket To Ride Europe and Firefly Munchkin. And then last night, Saturday, I played Settlers of Catan, to my great chagrin, Apples to Apples, and then, for the first time, I was the bassist for a band in Rock Band.
so the question running through your head right now, if you know Munchkin is, how do you play Firefly Munchkin?
The guy we were playing with has almost all the Munchkin sets, so he likes to put together theme decks.
Plus This


Equals
So now you know. So we got to talking about other possible Blender Genres you could put together. You could mix StarMunchkin, Munchkin Bites, Munchkin Booty and Munchkin Impossible and get Pirates vs. Ninjas vs. Robots vs. Zombies and settle the age old riddle once and for all, “who would win?”
Or how about if you played in an ascending order. You start your adventure playing normal Munchkin, building the deck perhaps with only lvl 10 Monsters to behold. And once you hit lvl 5, you advance to playing Munchkin Booty as your party gets on a pirate ship. Then, once you hit lvl ten (this is an extended game) you fight your first big villains in Munchkin Bites. Lastly, in lvls 15-20 you take on the Grape Old Ones and their ilk in MunchkinCthulu.
Until next time, keep gaming, and don’t look back.
